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Intermediate Book 1-10 TEACHER'S Intermediate Book 1-10: 1. Double Attacks This book contains tactical and endgame lessons special designed to increase the general play technique and pattern recognition of basic tactics. NOTE: The advance manuals have more challenging problems compared with those included into the intermediate ones. |
Intermediate Book 1-10 Student's Intermediate Book 1-10: 1. Double Attacks This book contains tactical and endgame lessons special designed to increase the general play technique and pattern recognition of basic tactics. NOTE: The advance manuals have more challenging problems compared with those included into the intermediate ones. |
Advanced Book 1-10: 1. Double Attacks This book contains tactical and endgame lessons special designed to increase the general play technique and pattern recognition of basic tactics. NOTE: The advance manuals have more challenging problems compared with those included into the intermediate ones. |
1. Double Attacks This book contains tactical and endgame lessons special designed to increase the general play technique and pattern recognition of basic tactics. NOTE: The advance manuals have more challenging problems compared with those included into the intermediate ones. |
Introduction to Basic Opening Principles Some basic guidelines to follow in the opening in order to improve. |
Understanding Time in Chess - Tempi A series of lessons [102 pages] about gaining time in chess. With many examples from the opening, middlegame and endgame. |
Checkmate ends the game. Preventing your opponent's king from escaping can often lead to a winning attack. In these lessons students will build basic patterns of checkmating the trapped king. |
A lesson building the basic patterns of pins and skewers for strudents. The lesson will help build basic patterns to help with the advanced lesson 26 |
The endgame is the foundation of a chess players knowledge. In these lessons students will learn about typical patterns found in bishop endgames. |
Checkmate - limiting the king's mobility Often to create a successful mating attack the player must take away the king's flight squares. This lesson will show some typical patterns to limit the king's mobiltiy for student to complete before starting their attack on the king. |
A lesson that builds basic pattern recognition for discovered attacks. This lesson builds the foundation for advanced lesson 23 |
How to setup a discovered attack. This selection of problems builds base pattern knowledge for students to work on the advanced lesson 22. |
A variety of checkmate problems. These problems builds basic patterns recognition for advanced lesson 21. |
A lesson that shows how typical opening mistakes are offering the opponent winning tactical situations. |
Double attacks are a powerful weapon in the chess players tactical arsenal. Due to the value difference between a pawn and any other pieces a double attack by a always pawn threatens to win material. |

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